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 Post subject: 1.4how to play
PostPosted: 2013-12-19 8:41 
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Joined: 2013-08-05 4:48
Posts: 42
Magic Stone
After you pass 4-5 BOSS level, the Magic system will be unlocked;
There are two ways to access the Magic Circle
1) Enter through Magic Island in Close waters
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2) Enter through the Helping Parrot bubble on the main screen

Magic Circle:
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1)Activate
The circle has 5 grades. You need to activate the circle to get stones. Each time you activate, you may have a chance to get in a higher grade. The higher grade you activate, the better stone you get.
You can also select Jumpstart. The circle automatically produces stone until the slots are full.
After you tap on Claim, magic stone fragments will be sold automatically. The rest of the stones will be stored in the magic bag.

2) Exchange
You can exchange Plain Magic Fragments for fine ones. You can also exchange fragments for stones.
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3) Magic Bag
All magic stones are stored in the Magic Bag. When the bag is full, you can expand it.
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4) Equip
Each officer has his own equipment slots. The maximum number of slots changes according to the officer’s rank. The officers of smallest rarity (whose name is written in white color), can have not more than 5 slots. The officer of higher rarity, such as the officers in green color, can have 6 slots at most. The rarest officers, who are in blue color, can have up to 7 slots. At first, each officer has a slot. You can unlock additional slots in exchange for gold.
Note: Only one stone of a certain type can be equipped to each officer.
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5) Enhance
All Magic Stones can be enhanced. The maximum level is 12.
The enhancement is divided into 2 parts. At first, you select a stone that you want to enhance.
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Then you can select other stones that will be consumed in order to enhance the chosen stone.
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Flash Mode
Tap on the Activity bubble to check the details and enter the Flash Mode.
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The rewards from the Flash Mode depend on the Open Waters section you belong to. You get better rewards in higher waters. There are also three difficulty grades in the Flash Mode. The more difficult the grade is, the rewards it offers are better. The rewards from Flash Mode are different every day.
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Each one of the three Flash Mode grades can be challenged only once a day. If you want to enter the same grade again, you will have to spend some rubies to reset the Flash Mode.

Guild Tourney
Tap on Activity bubble to check the details and enter the guild tourney.
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How to enroll:
A guild leader, officer or veteran can enroll guild during enrollment period. The system will pick out qualified guilds to enter the tourney. When enrollment closes: The top 24 honor ranking guilds can enter the tourney; when total enrollments are less than 24, all enrolled guilds can enter the tourney.
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Tourney Rules:
Each guild can assign up to 9 members to challenge counterparts of the competing guild. Each round consists of 9 battles. In the first 8 battles, each guild will attack first in four random battles respectively. For the 9th battle, the system will decide which guild attacks first(entirely random). The combined results of all battles will determine the winner of the round. 3 points per win and 0 per loss. Participants of each round will be shown publicly after the involved guild confirms their correspondent arrangements. After the tourney completes, you can check the details and watch all war logs.
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About Ranking:
The guild with higher total rises up leaderboard; When total is the same, guild with higher Net Pts rises up; When total and net are the same, the guild with a win record against the other rises up; When total, net, and record are the same, then the guild with higher honor rises up.
After the tourney completes, all members receive the rewards sent by mail based on their performance.


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